Tuesday 12 November 2013

Artillery Skill Guide level 60 in Dragon Nest


Firstly, let's determine the two new Ex skills of an Artillery. Here they are: 
Rapid Shot Ex- Rapid Shot is enhanced to shoot more arrows quickly. Additional arrows give continuous explosive damage while they fly. 
Swift Shot Ex- Swift Shot is enhanced. Number of arrows shot around oneself is increased to become denser. Additionally, enter normal attack button after the attack to jump backwards and shoot 3 arrows to the front.

Now, let us proceed to my recommended level 60 skill build for Artillery...  
Archer Skill Tree
Bowmaster Skill Tree

Artillery Skill Tree
Now, onto justifying my skill distribution on each tree. First is the Archer tree... In this tree, the skills you need to maximize prioritizing first is the MP mastery and Mind Conquer. Due to the current patch which drains mana fast when using skills (all classes are affected by this), we need the boost we can get from both this passive enhancement (boost in MP percentage and MP regeneration). In terms of DPS, you would want to enhance Twin Shot at least at level 16 for the highest DPS output of this skill. And of course, Aerial Evasion, Tumble and the power Tumble of this class should be at max level to lower the cooldown of this skill. 

Now let us proceed to the Bowmaster tree... If you have followed my level 50 build for Artillery, then I know that you are raising your eyebrows right now. As you can see at level 60, I have decided to just level Aerial Chain Shot to 1 and decided to max Swift Shot. Why? It is because of its Ex version. The enhancement it gives this skill is really great. The casting motion is now change, making it more hit-able and, the damage is increase due to the number of arrows added by the Ex version and as well as the explosion, significantly boost the damage of this skill. The final verdict is, MAX AT ALL COST!

How about Rapid Shot Ex? Why didn't you increase it at max level knowing that it has its ex version also? The thing about Swift Shot is it doesn't give that much of a damage to smaller enemies (like in PvP) as the shots aren't headed on one direction. They split to north, east, west and south and you can't do that much burst damage to player and small enemies. If only Aerial Chain Shot is a magical sided skill, then I would have chosen ACS than this skill but, IT'S NOT! I prefer focusing more on magic attack power that is why almost of the skill I maxed is at magic side. Well, I think it is better this way for Artillery as focusing more on physical side won't do any good for us. 

Now let us talk about Aerial Chain Shot.... Why I left it at 1? One reason is what I have said earlier, to increase Swift Shot. The other reason is, based on experienced, as an Artillery it is better to use this skill as a  mobility skill than a damage skill at level 60 cap. Sniper can benefit the most from this skill as it they have the Ex version but for an Artillery, it would be unwise to max this skill. Do remember that we also have Ex skills which are in our favor because they are magically sided skill.

Tracking Arrow, Ankle Shot, Sylph Aids are a no-brainer must max skill for Artillery. But for those who doesn't believe or don't know why we should max this skills, let me give a short explanation why...

  • Ankle Shot- For longer immobilization effect
  • Tracking Arrow- One of the prettiest and wicked skill of a BM and, we have the luxury of maximizing its full potential as an Artillery because we have its ex version.
  • Sylph's Aid- More attack speed and more movement speed means more fire power and, you have more of an advantage in range as you can outmaneuver enemies which will come near you (Keeping that long range you have).

Now about the Spiri Excel buff... As you can see, I still haven't distributed points on it at level 60 build even though a lot of people are suggesting me to do so. Well, in reality, you really don't need that extra boost in critical at end game where you have full set of item, heraldries and accessories. Even at level 60 where the critical cap is increase still, you can manage to attain that without relying on this skill. And in reality, the AGI isn't that much to boost a high value of your critical and then of course, talking about INT, well, it isn't that much also to boost your magic attack. Better rely on items and release the points intended to get this skill, and put it on those with FIRE POWER!

And lastly about Crossbow Mastery. We all know that the main weapon of Artillery is Crossbow as this is the recommended item for them, to boost their magic attack more and, getting Crossbow Mastery will be a good for you to increase that magic attack more and as well as your range.

Now lastly, let us discuss the distribution of points on the Artillery tree... In this tree, you can see that all active skills are at max level and all Ex versions are at max level 1 also. You probably will question me on why I max Magical Breeze even the increment is not that great. Well, the things is, I have extra points to spend and, at the BM tree, I have already allocated enough points for my most needed skills and it will be unwise not to use it. So, it's a choice between Twin Shot and Magical Breeze and I picked Magical Breeze because of personal preference :D. 

While the Detonation Arrow skill is surely a must max skill as we need that extra fire power on this skill to inflict more damage to our opponent.

And last but not the least... The ex versions of some BM skills. Well, Tracking Arrow Ex is a pretty no-brainer must get enhancement as Tracking Arrow is one of our main skill on our rotation while the other two new enhancement don't cost any SP so, it is pretty unwise not to help yourself by clicking the + button on these two :D.

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