Monday 21 July 2014

Ultimate Guide For Raven Level 70 In Dragon Nest

As we all know, the Assassin class will have the Chaser class advancement which will then either be a Ripper or a Raven. In this page, we will be discussing about my preferred skill build for a level 70 Raven.

Take note that this is my preferred Best Ripper skill build. In short, this isn't really the perfect build for this class but just a guide which will become your guide on creating your very own perfect Ripper skill build.

And of course, I need some suggestion on my skill build guys. Helpful comments and suggestions will be a big help for me and of course for others who are newbie Rippers.

If you are looking for the other Assassin skill builds, go check out the links below:

So let us cut to the chase and go on with my preferred Level 70 Raven Skill Build in Dragon Nest....

First, my build....
Assassin Skill Tree
Chaser Skill Tree
Raven Skill Tree
SP Distribution Explanation: Why did I get or skip that skill?

On the Assassin skill tree....

In this tree, the only damage skill that I have leveled up high as a Raven is Piercing Star. Why this?Why not Fan of Edge? Well there's no problem in getting either Fan of Edge or Piercing Star. It's just personal preference why I chose Piercing Star and it is because I think it's more suitable for this class as this skill is more of a long range approach attack which favors Raven.

You might also ask why Aerial Evasion is just at level 1. It's because you have another evasion skill that you can use like your Receive Edge on the Chaser skill tree. 

Shadow Hand is at level 1 for its superarmor break capability to destroy objects in nest or destroy the SA of other classes skills with the said effect.

And lastly, I have invested SP on Feint as it really does help me a lot especially in times wherein it's a bit lag. It's a real life saver not because of the HP return it gives but the Invincibility effect it gives to the caster.

The rest other skills are self-explanatory...

On the Chaser Skill Tree...

Open Edge, Applause, Rain Drop and Punishment are a must have skill for Eaven. It's because Open Edge will have be a good damage dealing skill for Raven especially that it has it's Ex version. Applause and Punishment will not only be meant for damage but for the phy and mag defense reduction it applies to enemies. However, take note that the effect does not really mean a dmg reduction debuff but a defense reduction type like the Iron Wall Suffix. And lastly, why level up Rain Drop? What this skill have is good damage but most of all the dark elemental attack which Raven are know of.

Oh yes! I did invest points on the Ripper tree until Izuna Drop. I do love the skill a lot not only because it looks like Rock Lee's signature Lotus move, but it also dish out good burst damage to the enemy. 

Also, you may argue with me why did I max Fade? Well, it is because it gives better burst damage to Izuna Drop and other burst damage skills. The downside is that you will gain extra damage received. But don't forget that this skill does remove ALL aggro so it's still a great skill. Just be careful on using this.

Why invest SP on Burning Call? It is a good skill I think as it break cancel other Chaser skill. Some Ripper skills are long which some times leaves you vulnerable to enemy attacks. That is why you need a break cancel skill and that's the purpose of Burning Call.

Illusion Step is for closing on target fast while Receive Edge, just like what I have said before, this is your extra Aerial Evasion.

How about Dedicate Shadow and Dedicate Crow? On the Dedicate Shadow side, it is a big NO for me as the HP buff won't be really helpful for me but on tye Dedicate Crow side, well, I will let you decide. If you think the extra damage it gives is significant, then go get it but if not, then just skip.

Lastly on the Chaser skill tree is the two ultimate skills namely Cripple Punisher and The End. Is it worth having duo ultimate? Well since you can't use the two at the same time, I prefer just having one and besides, you can't benefit on having two ulti just like other classes like Windwalker. If you are going Ripper then go with Cripple Punisher while The End if you are going Raven.

On the Raven skill tree...

In this side of the table, it is pretty basic. The only rule is get every Ex skills and as well as the two active skills.

I strongly advice to level Umbra to 1. Yes, it does have damage potential but the only thing beneficial for you is its AOE slow. It is more of a setup skill than a damage dealing one for me. But take note, this is only my own opinion. I hope someone will agree with what I have said haha...

Crooking Dead Fall is a no brainer must max skill for the awesome damage it can deal to the enemies.

How about Crow Ability? Well, get it if you have spare SP to increase your Dark element attacks.

So there you have it guys...This is my preferred skill build for Raven at the moment. I will be rebuilding this with your suggestions and some more experimentation on the skills. 

Ultimate Guide For Ripper Level 70 In Dragon Nest

Take note that this is my preferred Best Ripper skill build. In short, this isn't really the perfect build for this class but just a guide which will become your guide on creating your very own perfect Ripper skill build.

And of course, I need some suggestion on my skill build guys. Helpful comments and suggestions will be a big help for me and of course for others who are newbie Rippers.

If you are looking for other Assassin skill builds, go check out the links below:

So let us cut to the chase and go on with my preferred Level 70 Ripper Skill Build in Dragon Nest....

First, my build....

Assassin Skill Tree
Chaser Skill Tree
Ripper Skill Tree
SP Distribution Explanation: Why did I get or skip that skill?

On the Assassin skill tree....

In this tree, the only damage skill that I have leveled up high is Fan of Edge. Why? It's because of all active skills in this tree, it has the highest increment in damage especially if it reaches level 16 or more.

You might also ask why Aerial Evasion is just at level 1. It's because you have another evasion skill that you can use like your Receive Edge on the Chaser skill tree. 

Shadow Hand is at level 1 for its superarmor break capability to destroy objects in nest or destroy the SA of other classes skills with the said effect.

And lastly, I have invested SP on Feint as it really does help me a lot especially in times wherein it's a bit lag. It's a real life saver not because of the HP return it gives but the Invincibility effect it gives to the caster.

The rest other skills are self-explanatory...

On the Chaser Skill Tree...

Why did I invested SP on the Raven tree? I have invested SP from Open Edge until the Punishment skill for one reason, and that is because of the reduction of physical and magical defense debuff given by the Applause skill and Punishment skill to my Chaser. These two skill does help Chaser class do more damage to the enemy. However, take note that the effect does not really mean a dmg reduction debuff but a defense reduction type like the Iron Wall Suffix. And lastly, it is best to just level the mentioned skills to 1 as the percentage of damage reduction as well as the duration doesn't increase.

Shift Blow and Camouflage is your main DPS skills so it is best to level it high.

One of the highly debated skill in this tree is Blade Runner. Yes, it does have good damage dealt to enemy but the downside is, in most cases, it is really hard to make thie first hit of this skill hit especially in PvP. It could be a waste of DPS once you don't manage to make the first hit count as the skill won't continue. That is why, I prefer just leveling this skill to 1.

On the other hand, we have no doubt that we should level Mortal Blow and Izuna Drop really high...Especially Izuna Drop as for me, this is the highlight skill of a Ripper. Remember Rock Lee's Lotus? Well, it's like Izuna Drop..Yeah I know...SWEET!!!

You may argue with me why did I max Fade? Well, it is because it gives better burst damage to Izuna Drop, Artful Chaser and Fan of Edge. The downside is that you will gain extra damage received. But don't forget that this skill does remove ALL aggro so it's still a great skill. Just be careful on using this.

Why invest SP on Burning Call? It is a good skill I think as it break cancel other Chaser skill. Some Ripper skills are long which some times leaves you vulnerable to enemy attacks. That is why you need a break cancel skill and that's the purpose of Burning Call.

Illusion Step is for closing on target fast while Receive Edge, just like what I have said before, this is your extra Aerial Evasion.

How about Dedicate Shadow and Dedicate Crow? On the Dedicate Shadow side, it is a big NO for me as the HP buff won't be really helpful for me but on tye Dedicate Crow side, well, I will let you decide. If you think the extra damage it gives is significant, then go get it but if not, then just skip.

Lastly on the Chaser skill tree is the two ultimate skills namely Cripple Punisher and The End. Is it worth having duo ultimate? Well since you can't use the two at the same time, I prefer just having one and besides, you can't benefit on having two ulti just like other classes like Windwalker. If you are going Ripper then go with Cripple Punisher while The End if you are going Raven.

On the Ripper skill tree...

In this side of the table, it is pretty basic. The only rule is get every Ex skills and as well as the two active skills.

Arsonist helps you boost your fire elemental ttack and defense while Artful Chaser is one of your DPS skill which by the way, does a lot of damage.

How about Werewolf Ability? Well, get it if you have spare SP to increase your Fire element attacks.

So there you have it guys...This is my preferred skill build for Ripper at the moment. I will be rebuilding this with the helo of your suggestions and some more experiementation on the skills. 

So, what do you think? Can you consider this build great or do you have any suggestion on it? Please do write down your thoughts on the comment box below.

Ultimate PvE & PvP Guide For Abyss Walker Level 70 In Dragon Nest

An Abyss Walker is one advancement of the Bringer class which has both damage and support capability. They excel in dealing DPS and is known for stacking dark attacks. 

They use a Dagger as their main weapon and their main stat is AGI (second is STR).

In addition, they have this so called Dark Burn Mechanic which is similar to Elemental Lord's burning effect. Each skills on the Abyss Walker tree gives a burning sensation to the enemy except Shadow Focus which by the way, is similar to Ignite skill which deals damage to enemies with Dark Burn status. However, there is an added effect to Shadow Focus which blind enemy AI for a few seconds.

And lastly, Abyss Walker are considered by many as OP in PvP because they can chain combos really easy and fast with the help of their Ex skills.

If you are looking for other Assassin skill builds, go check out the links below:

I think that you have enough knowledge on Abyss Walker, now let us proceed to the PvE skill builds.

PvE DPS Abyss Walker Skill Build
Assassin Skill Tree
Bringer Skill Tree
Abyss Walker Tree
Skill Distribution Reasoning

Assassin Skill Tree

Must-Have Skills:

Fan of Edge- This skull has the highest board damage in the Assassin tree. Throwing it at point blank in front of a large boss will deal all 6 hits to it and the damage is really great. Best at level 11, 16 and 24. Damage on the tool tip is per shuriken, so throwing all 6 deals 6 times the board damage. This skill cannot hit downed targets.

Tumbling- Max for mobility and evasion of course.

Fake Clog-  Level 3. The skill was reduced as the SP for Ripper was a lot and it is constrained. This skill is like the Sorceress Escape skill or Kali Puppet Soul skill. It induces a debuff and enemies within the area will receive critical damage when hit. I have seen mobs being aggro-ed to the barrel in dungeons but it does not say on the tool tip. But I still deduce that it can provoke mobs for a while. Some players do not level this skill to it’s max at all. But as long as you can evade well you can take SP out of this skill and leave it somewhere else.

Aerial Evasion- To avoid being juggled everytime in the air, max this skill.

Raid- Buffs you and your allies critical damage by 10%. Meaning the critical now allows you to deal 200% but with the buff it can deal 210%. Buff lasts for 300 seconds which is very useful in raids. 8 members dealing critical is almost extra 80% damage.

Feint- This skill is considered quite a good skill as it’s a life saver. When you are almost dead you will recover 10% of your max HP. When Assassin was released at the start, lot’s of players had wanted to add this due to the cool down reduction but in the end it’s not really very worth it to waste the SP to reduce the cool down. Max level is 7 for the 70 cap and the reduction of cool down is almost by a minute.

Notable Skill:

Shadow Hand- Why I consider this skill notable? It's because of its super armor breaking capability. If you have spare SP, go get this skill as you may need this to break objects in dungeons.

Bringer Skill Tree

Illusion Strike- Preferably Level 6.  It can deal up to around 15- 19 full hits. The skill can also reach up to half a map like the Piercing Star’s distance and it deals the Dark Burn debuff also. Can combo well with Shadow Focus as it easier to activate.

Night Explosion- Level 16 is preferable when you want to go with DPS. This skill does two hits and it’s a combination with Comet and Blackhole of the Force Users. The first hit deals about 25% of board damage and the second hit is the explosion which will deal 75% of the remaining hit. The first hit will grab mobs within the AOE and they cannot move. You can move the second hit at the last moment before the explosion. For PvP, some classes can activate their special escape skill to escape the second hit.

Plasma Burst – Level 11. A 15 second cool down Justice Crash. The animation is really cool and has a short invincibility frame in between its transition of the skill. It can deal significant damage to targets and deal dark burn effect. You can activate after using Double Somersault or while lifted into the air. You can also press the hot key directly. Although it will have a shorter distance. Though it does not trigger like Justice Crash in which you can press the ‘Spacebar’ you have to still press the hot skill key. This skill also lands slightly about 5m in front so you must remember the distance before activating.

Plasma Burst is more preferable by players due to the faster casting animation and the i frame. So you can either level 16 this skill or Night Explosion.

Shadow Focus – Level 1. Even as a Abyss Walker I don’t really like to use this skill still. Skill can only be activated when your targets are inflicted with Dark Burn. If they are not the skill will cast but will not deal any damage. The skill when activated will blind enemies in PvE for 5 seconds and second for PvP. It will also grab them into the air and attack them.

If they are not looking at you the skill also cannot be activated. 

Line of Darkness – Level 13. A warrior like “Linedrive” skill. It can be activated two times and the window period is only – seconds for the second dash. Once after the period you cannot cast the second dash. And in my opinion I find very hard to control the second dash accurately. Deals very high burst damage. So it’s worth to level it high regardless of a Light Fury or Abyss Walker.

Dark Conviction – Level 2. Ultimate for Abyss Walker and is only great for PvE. It’s useless in PvP. It cast a 360 degree AOE and shoots up to — balls around you and will deal the remaining damage when the balls fall back down. It can deal massive damage to big targets but like in PvP where players are small and single it’s hard to get the damage where the ball falls back down.

This ultimate still depends on whether you want it or not. Since in nests most of the time you could be casting Ring of Energy but the damage for this skill is really too good to not take.

Choices where you would allocate the 4 SP for this skill if you do not want it can be at either the Cat summon or Chakra of Energy.

Outbreak – Level 1. This skill is great in PvP and not really in PvE since the DPS is not really great. However, it is hard to aim well if you don’t have a computer with good specs, it will lag your computer for awhile and once the lag is gone the skill is also cast finished.

Chakra of Energy – Level 15.  Your only emergency healing skill should you need any. The skill is a real dilemma to add as even though it has a 15 seconds cool down it heals only you and 2 other party member. It only heals significant health. If you totally do not even want to heal anybody, you can allocate all this skills into Shadow Focus or Ring Strike. A Saint can do the healing, this is just for emergency healing.

Ring of Chakra -Level 1. The damage reduction is tempting but it’s not worth the SP at all to get more damage reduction. Most just want the 50% increase in speed. Aiming your cross hair slightly to the left would make the tunnel straight. I have tried, there is no significant end to the tunnel. If it’s a long route it will go all the way and disappear after 10 seconds. You cannot cast it on slopes or heightened terrain. The tunnel will be cut off.

There is a free Illusion Chakra activation if you press the “Special Attack Button” right after the animation of the skill you will cast Illusion Chakra for free. Though skill has been fixed in CDN v200, you guys can test it out when we get ours.

Ring Strike – Level 11. One of your best DPS skill. All Bringers should get this skill. this skill can deal about 17- 20 hits for a small target. 23 – 30 hits for a boss which has a bigger surface area. This skill has significant damage but the casting time is also very long. You can cancel it by pressing ‘Spacebar’ and it will deal the landing hit which is about 3 – 4 hits.

Healing of Chakra – (Skill only added in Pure PvE Support Build, read below!) A skill to must max even if you are a Abyss Walker as it’s the skill that most players would still accept if you want a raid slot. Best if you get the skill ring. It greatly heals MP and solves mana problems for Sorceress that fight along side you in nests or raids. The higher the level the higher attack buff for the whole party. As usual when meditating you cannot do anything at all. You only can observe your surroundings and decide to re summon your clones or animals if needed.

The next part of this skill is that it gives extra attack to your allies within the 5m (non EX) radius, at max level it can give close to 45% extra damage to allies. It can also buff summons, meaning clones, summons, towers, relics and Soul Gate can also be boosted as long as they are within the reach of the skill.

Another understanding about the skill is that the speed plate it have does not increase the movement to levitate fully but the first pulse it will send out to buff allies. Having Spirit Boost will really boost the pulse significantly.

For the Pure PvE Damage build since there is no Mental Mastery and Mental Training  added you can get level 1 Healing of Chakra to solve the MP issues.

Ring of Energy - A Saint-like Miracle Relic skill. It also places a debuff area in front which reduces damage taken by 70%. The area also clears up to 10 debuffs. You mostly need it just for the debuff and not the damage. Never added since most of the time you will be using Dark Conviction.

Spectral Guise – Summons a frontal barrier in front of you. I have not test this skill out before but some have said it can block some skills. Something like Elestra’s Ice Spikes. Useful only in PvP so not needed for this build.

Healing of Ajna (Bunny) – Never added due to SP constraint though some players have found that the bunny actually heals more then the Chakra of Energy which can be activated every 15 seconds. Since the bunny lasts on the field as long as it is not killed.

Bless of Ajna (Bear) – Level 6. A must max skill as it increases your dark attack and light attack. The bear will last on the field forever unless it is killed by bosses. Although it shows the buff time is 30 seconds but as long as the bear is in range the buff will refresh itself. Though tool tip says there is a global cool down of 5 seconds while playing in TWDN I could summon the bear and cat 1 second after the other is done.

Pact of Ajna (Cat) – Level 1. This skill is one of the skills you will use while you are meditating in the nest or raids. SP constraints are a big problem if you want to level the cat. Cat will throw the big shuriken that usually does the best DPS and has the biggest AoE. The cat will not die as long it’s not attacked by mobs. Should you want this skill to be higher you have to reduce SP from Chakra of Energy.

Summon Shadow – Level 2. A must max skill, summons two more clones of you which will be attacking anything they see in their vision. xD Or unless you give them a target when you mark it with Illusion Chakra. The summons will last for 15 seconds (level 2) and you will also have to buff them if you want to increase their damage. When your summons use the Abyss Walker skills they cannot give the Dark Burn debuff. Only the skills you cast can.

The summons at level 2 can also cast the EX version of either skills. which makes it really broken (let's hope that it will be fixed).

The summons can use Outbreak, Ring Strike, Plasma Burst and Line of Darkness. Note that in PvP the summon is only 1 and it can only cast 2 skills before disappearing. Having it at level 2 will add 2.5 seconds more to the summon and let you cast one more skill.

Chakra Cure – Level 1. Cures only up to 10 debuffs whereas when compared to the Cure Relic as long as the Relic refreshes every debuff gets cured. Left it at level 1 just for the emergency cure, this will mean you will have to have a Saint within the party to get any debuffs off allies when this skill is in cool down.

Note that this skill is unlike Cure Relic EX if you are frozen, time stopped you can activate it but nothing will happen so do not cast it as you would only waste it and the skill will go into cool down. You only can activate it if you can move smoothly.

Chakra Punch – Not needed. This skill used to be together with Illusion Chakra but was split because Illusion Chakra had too many options. There is no need to waste 1 SP to get this skill. This skill allows you to tumble and whack your opponent immediately after it.

Illusion Chakra – Level 1. This skill is pretty need should you want to escape quickly. It has 2 options, one to escape and one to mark. You can leave it in the hot key or just use Tumble and space bar.

Escape option can be triggered via the Tumble skill or space bar to teleport in that direction. I have not tested it whether during that blink period are you invincible.

Mark option can be triggered after you cast the skill and press the “Normal Attack Button”, once you punch the target all your summons (Cat and Clones) will specifically hit that target.

Abyss Walker Skill Tree

Darkfall – Level 9. Your level 50 skill is actually your level 45 skill. How cool is that? xD It creates a barrier like skill and targets or enemies inside the field will now receive damage. The maximum damage that they can receive is up to 20 hits. You can also choose to summon and jump out of it or just summon with you as the center of the skill.

Incarnation of Dark – Level 3. Your level 50 skill is a buff and gives quite a powerful one. That insane amount of dark attack you can stack within a period while in a dark team can really boost all your attacks. At level 3 of the skill you can add the dark attack of 20% for 30 seconds. A skill ring is needed if you need the increase of 10% to your dark attack.

The cool down of the skill is 60 seconds long so utilize it wisely. One more thing to point out this skill can boost allies too and not just you unlike Ripper’s Arsonist buff which only buffs him. The dark attack you can stack at a level 3 Incarnation of Dark and along side your Bear summon can be 52% for that 30 seconds and if a Dark Summoner buffs you with Sadism Pleasure another extra 20% can be added making you have at least 72% dark attack for the 30 seconds. This is how easy a Abyss Walker can stack dark attack.

Unbelievable Chakra of Dark - Level 1. When casting “Illusion Strike” and “Shadow Focus” the passive will be activated and adds 10% of Dark Attack and Physical Attack for 10 seconds. As skill has no cool down means it can be activated as long as that two skills are active.

Illusion Strike EX – Level 1. The EX now allows you to either end the skill with a Fan of Edge like option or a Rake like option.

The “Normal Attack Button” will allow you to throw the knives out in Rake like option best used at point blank for the extra damage.

The “Special Attack Button” will make you spin around like the Fan of Edge skill.

The knives will all deal the extra 30% damage.

Night Explosion EX – Level 1. EX of the skill now makes it a Black Hole like skill. The first part will deal extra 30% damage and the second part of the skill where it sucks enemies to the center will deal 5% every hit and a total of 12 hits can be done.

Plasma Burst EX – Level 1. EX turns into a Magma Wave EX effect whereby after dropping to the ground the enemies stuck will stick to the ground and extra damage comes from the ground damage. You can also press the “Special Attack Button” to flip out of the skill.

Line of Darkness EX – Level 1. Now the skill can be used up to 3 times means it is also three times the board damage!

PvE Support Abyss Walker Skill Build
Assassin Skill Tree
Bringer Skill Tree
Abyss Walker Skill Tree
Skill Distribution Reasoning

This is a support build should you want to also heal allies in parties. More recommended if you are in a public party as the public would usually expect you to heal then damage.

Changes made:

  • Night Explosion is at level 1 and Plasma Burst is at 16 because the animation of Plasma is better than Night Explosion. Should you like the damage of Night Explosion you can switch the SP of the skills.
  • Chakra of Healing is taken rather then Chakra of Energy, the burst healing is great but parties would want you for the Chakra of Healing 45% damage increase buff.
Pure PvP Abyss Walker Skill Build
Assassin Skill Tree
Bringer Skill Tree
Abyss Walker Skill Tree
Skill Distribution Reasoning

Changes made:
  • Fan of Edge has been removed and level 11 Piercing Star is added.
  • Take both MP and MP Recovery because you may not be able to meditate in solo PvP.
  • Spectral Guise for that small defense.
  • Extra SPcan either be put in Night Explosion or Plasma Burst. Plasma Burst is more preferable because of the fast casting animation.
  • Chakra of Cure is at level 1 since most of the time you would not really need it in PvP.
  • Shadow Focus is at level 11 for the damage and so is Night Explosion and Plasma Burst at level 16.

Ultimate PvE & PvP Guide For Light Fury Level 70 In Dragon Nest

Light Fury can be considered as a Saints compliment, not replacement. Why did I say so? It is because they are the next addition to support classes more specifically to healing classes. However, they don't totally replace the job of a Saint as they can be a good source of damage for parties while healing. 

If a Saint and a Light Fury can work in synergy with each other and with their party, then consider your team as a Invincible one.

In addition, they have this so called Dark Burn Mechanic in their Bringer skill tree which is similar to Elemental Lord's burning effect. Each skills on the Abyss Walker skill tree gives a burning sensation to the enemy except Shadow Focus which by the way, is similar to Ignite skill which deals damage to enemies with Dark Burn status. However, there is an added effect to Shadow Focus which blind enemy AI for a few seconds.

And lastly, Light Fury are said to stack VIT stat to increase their survivability and do more supportive actions in a team rather than dishing out damage. Remember that this class is best to have as a support and not as a DPS.

Oh by the way if you are looking for other Assassin skill builds, you can check out the links below:

I think that you have enough knowledge on Light Fury now let us proceed to the PvE and PvP skill builds.

Pure PvE Light Fury Skill Build
Assassin Skill Tree
Bringer Skill Tree
Light Fury Skill Tree
Skill Distribution Reasoning

Assassin Skill Tree

Must-Have Skills:

Fan of Edge- This skull has the highest board damage in the Assassin tree. Throwing it at point blank in front of a large boss will deal all 6 hits to it and the damage is really great. Best at level 11, 16 and 24. Damage on the tool tip is per shuriken, so throwing all 6 deals 6 times the board damage. This skill cannot hit downed targets.

Tumbling- Max for mobility and evasion of course.

Fake Clog-  Level 3. The skill was reduced as the SP for Ripper was a lot and it is constrained. This skill is like the Sorceress Escape skill or Kali Puppet Soul skill. It induces a debuff and enemies within the area will receive critical damage when hit. I have seen mobs being aggro-ed to the barrel in dungeons but it does not say on the tool tip. But I still deduce that it can provoke mobs for a while. Some players do not level this skill to it’s max at all. But as long as you can evade well you can take SP out of this skill and leave it somewhere else.

Aerial Evasion- To avoid being juggled everytime in the air, max this skill.

Raid- Buffs you and your allies critical damage by 10%. Meaning the critical now allows you to deal 200% but with the buff it can deal 210%. Buff lasts for 300 seconds which is very useful in raids. 8 members dealing critical is almost extra 80% damage.

Feint- This skill is considered quite a good skill as it’s a life saver. When you are almost dead you will recover 10% of your max HP. When Assassin was released at the start, lot’s of players had wanted to add this due to the cool down reduction but in the end it’s not really very worth it to waste the SP to reduce the cool down. Max level is 7 for the 70 cap and the reduction of cool down is almost by a minute.

Notable Skill:

Shadow Hand- Why I consider this skill notable? It's because of its super armor breaking capability. If you have spare SP, go get this skill as you may need this to break objects in dungeons.

Light Fury Skills

Outbreak – Level 6. The skill is leveled just to get the EX version. This skill is great in PvP and not really in PvE since the DPS is not really great. It is very hard to aim well if you don’t have a computer with good specs, it will lag your computer for awhile and once the lag is gone the skill is also cast finished.

Chakra of Energy – Level 11. The skill is a real dilemma to add as even though it has a 15 seconds cool down it heals only you and 2 other party member. It only heals significant health. A Saint can do the healing, this is just for emergency healing.

Ring of Chakra -Level 1. The damage reduction is tempting but it’s not worth the SP at all to get more damage reduction. Most just want the 50% increase in speed. Aiming your cross hair slightly to the left would make the tunnel straight. There is no significant end to the tunnel. If it’s a long route it will go all the way and disappear after 10 seconds. You cannot cast it on slopes or heightened terrain. The tunnel will be cut off.

There is a free Illusion Chakra activation if you press the “Special Attack Button” right after the animation of the skill you will cast Illusion Chakra for free. Though skill has been fixed in CDN v200, you guys can test it out when we get ours.

Ring Strike – Level 15. One of your best DPS skill. All Bringers should get this skill. this skill can deal about 17- 20 hits for a small target. 23 – 30 hits for a boss which has a bigger surface area. This skill has significant damage but the casting time is also very long. You can cancel it by pressing ‘Spacebar’ and it will deal the landing hit which is about 3 – 4 hits.A must have to get skill ring to get it to level 16.

Healing of Chakra – Level 13. A skill to must max even if you are a Abyss Walker as it’s the skill that most players would still accept if you want a raid slot. Best if you get the skill ring. It greatly heals MP and solves mana problems for Sorceress that fight along side you in nests or raids. The higher the level the higher attack buff for the whole party. As usual when meditating you cannot do anything at all. You only can observe your surroundings and decide to re summon your clones or animals if needed.

The next part of this skill is that it gives extra attack to your allies within the 5m (non EX) radius, at max level it can give close to 45% extra damage to allies. It can also buff summons, meaning clones, summons, towers, relics and Soul Gate can also be boosted as long as they are within the reach of the skill.

Another understanding about the skill is that the speed plate it have does not increase the movement to levitate fully but the first pulse it will send out to buff allies. Having Spirit Boost will really boost the pulse significantly.

Ring of Energy – Level 1. A Saint-like Miracle Relic skill. It also places a debuff area in front which reduces damage taken by 70%. The area also clears up to 10 debuffs. You mostly need it just for the debuff and not the damage. That’s why I left it at level 1.

Abyss Walker Skills

Illusion Strike – Level 1. This skill is also useless and does not deal enough DPS. Though the super armor break is very high and has been nerfed slightly. It can deal up to around 15- 19 full hits. Deals the Dark Burn debuff also. Good to combo together with Shadow Focus since it’s easier to activate.

Night Explosion – Level 1. This skill does two hits and it’s a combination with Comet and Blackhole of the Force Users. The first hit deals about 25% of board damage and the second hit is the explosion which will deal 75% of the remaining hit. The first hit will grab mobs within the AOE and they cannot move. You can move the second hit at the last moment before the explosion. For PvP, some classes can activate their special escape skill to escape the second hit.

Plasma Burst – Level 1. A 15 second cool down Justice Crash. The animation is really cool and has a short invincibility frame in between its transition of the skill. It can deal significant damage to targets and deal dark burn effect. You can activate after using Double Somersault or while lifted into the air. You can also press the hot key directly. Although it will have a shorter distance. Though it does not trigger like Justice Crash in which you can press the ‘Spacebar’ you have to still press the hot skill key. This skill also lands slightly about 5m in front so you must remember the distance before activating.

Shadow Focus – Level 1. Skill can only be activated when your targets are inflicted with Dark Burn. If they are not the skill will cast but will not deal any damage. The skill when activated will blind enemies in PvE for 5 seconds and second for PvP. It will also grab them into the air and attack them.

If they are not looking at you the skill also cannot be activated. 

Line of Darkness – Level 13. A warrior like “Linedrive” skill. It can be activated two times and the window period is only – seconds for the second dash. Once after the period you cannot cast the second dash. It is very hard to control the second dash accurately but it deals very high burst damage. So it’s worth to level it high regardless of a Light Fury or Abyss Walker.

Dark Conviction – Level 2. Ultimate for Abyss Walker and is only great for PvE. It’s useless in PvP. It cast a 360 degree AOE and shoots up to — balls around you and will deal the remaining damage when the balls fall back down. It can deal massive damage to big targets but like in PvP where players are small and single it’s hard to get the damage where the ball falls back down.

This ultimate still depends on whether you want it or not. Since in nests most of the time you could be casting Ring of Energy but the damage for this skill is really too good to not take.

Choices where you would allocate the 4 SP for this skill if you do not want it can be at either the Cat summon or Chakra of Energy.

Spectral Guise – Summons a frontal barrier in front of you. Some have said it can block some skills. Something like Elestra’s Ice Spikes. Useful only in PvP so not needed for this build.

Healing of Ajna (Bunny) – Never added due to SP constraint though some players have found that the bunny actually heals more then the Chakra of Energy which can be activated every 15 seconds. Since the bunny lasts on the field as long as it is not killed.

Bless of Ajna (Bear) – Level 6. A must max skill as it increases your dark attack and light attack. The bear will last on the field forever unless it is killed by bosses. Although it shows the buff time is 30 seconds but as long as the bear is in range the buff will refresh itself. Though tool tip says there is a global cool down of 5 seconds while playing in TWDN, you could summon the bear and cat 1 second after the other is done.

Pact of Ajna (Cat) – Level 1. This skill is one of the skills you will use while you are meditating in the nest or raids. SP constraints are a big problem if you want to level the cat. Cat will throw the big shuriken that usually does the best DPS and has the biggest AoE. The cat will not die as long it’s not attacked by mobs.

Summon Shadow – Level 2. A must max skill, summons two more clones of you which will be attacking anything they see in their vision. xD Or unless you give them a target when you mark it with Illusion Chakra. The summons will last for 15 seconds (level 2) and you will also have to buff them if you want to increase their damage. When your summons use the Abyss Walker skills they cannot give the Dark Burn debuff. Only the skills you cast can.

The summons at level 2 can also cast the EX version of either skills. which makes it really broken.

The summons can use Outbreak, Ring Strike, Plasma Burst and Line of Darkness. Note that in PvP the summon is only 1, it can only cast 2 skills before disappearing. Having it at level 2 will add 2.5 seconds more to the summon and let you cast one more skill.

Chakra Cure – Level 10. A must max skill to make sure you can debuff your allies in need. This can substitute as the emergency Cure Relic for the party. Every increase in level reduces the cool down by 5 seconds. So there is the need to get this skill to level 10. Cures only up to 10 debuff whereas when compared to the Cure Relic as long as the Relic refreshes every debuff gets cured.

Note that this skill is unlike Cure Relic EX if you are frozen, time stopped you can activate it but nothing will happen so do not cast it as you would only waste it and the skill will go into cool down. You only can activate it if you can move smoothly.

Chakra Punch – Not needed. This skill used to be together with Illusion Chakra but was split because Illusion Chakra had too many options. There is no need to waste 1 SP to get this skill. This skill allows you to tumble and whack your opponent immediately after it.

Illusion Chakra – Level 1. This skill is pretty need should you want to escape quickly. It has 2 options, one to escape and one to mark. You can leave it in the hot key or just use Tumble and space bar.

Escape option can be triggered via the Tumble skill or space bar to teleport in that direction.

Mark option can be triggered after you cast the skill and press the “Normal Attack Button”, once you punch the target all your summons (Cat and Clones) will specifically hit that target.

Light Fury Skill Tree

Chakra of Miracle – It’s really a miracle burst of heal for members in the party. It lasts for 3 seconds and has a cool down of 60 seconds.

Sunshine Spark – The ball actually take a bit of time to land but the debuff is great as it increase the damage of the inflicted target by 20% for a period of time. Casting animation is a tad bit slow, so a movement speed plate for this skill is recommended.

Unbelievable Chakra of Light – Level 1. This is your level 65 passive. While casting “Outbreak” and “Chakra of Energy” it will buff you for 10 seconds and gives the buff of adding 10% Light Attack and Physical Attack.

Outbreak EX – Level 1. Skill will now allow you to dodge out of it. But if you dodge you will not let the 80% of the damage hit the target. EX adds extra 30% damage to the whole skill.

Chakra of Energy EX – Level 1. Can cure you and 2 other members now and also buffs your movement speed by 50% which will last for 3 seconds.

Ring Strike EX – Level 1. The AoE of Ring Strike is significantly improved and deals really big damage.

Chakra of Healing EX – Level 1. The radius is now increased to 7m and also gives the 50% damage reduction buff. Also clicking “Normal Attack Button” at any point of the skill will allow you to cast Sunshine Spark to debuff targets.

Pure PvP Light Fury Skill Build
Assassin Skill Tree
Bringer Skill Tree
Light Fury Skill Tree
Skill Distribution Reasoning

Changes made:
  • Fan of Edge has been removed and level 18 Piercing Star is added.
  • Take both MP and MP Recovery because you may not be able to meditate in solo PvP.
  • Level 16 Outbreak for the burst damage.
  • Chakra of Energy is level 6 for some burst healing for yourself should you want.
  • Leave Chakra of Healing at level 6 for some healing and buff should you play group PvP. Should you not like group PvP the 5 SP can be removed and allocated to Chakra of Energy to level 11.
  • Ring of Energy for the damage or area depends on you.
  • Spectral Guise for that small defense.
  • Put extra SP on either Night Explosion or Plasma Burst. Plasma Burst is more preferable because of the fast casting animation.
  • Chakra of Cure is at level 1 as there is no need to max it since most of the time you would not really need it in PvP.
  • Cat summon is at max level but if you do not want it you can allocate the 6 SP to maybe one of the level 6 Abyss Walker skill.
  • Dark Conviction is not added as it is worthless in PvP. It’s close to zero chance your ultimate will hit anyone.